AudioFamily.org

Family RadioWith iPhones, iPads, iMacs and iEverything these days, its hard to make family time where the kids are paying attention and creatively engaged without having some form of video stimulation. Some families limit "screen time" when others take to the "kill your television" method of simply not allowing a TV in the house. Other families focus attention on always eating together at a specific time. All of these ideas have some merit but one way to pass creativity to your kids is to introduce them to music.

Audiophile SystemAudiophiles are admittedly a strange breed but putting aside their quirks the love for great music is worthy of admiration. Kids today also love music but often don't have a mechanism to focus like their parents and grandparents did back in the days of vinyl. Perhaps its time to use music and audio to teach both art, history and science at the same time. Many say that today's schools skip out on all of the above topics so why not take it on at home?

Jimi HendrixTeaching about the music of say Igor Stravinsky and how people rioted in the streets after the first time hearing Le Sacre du Printemps (The Right of Spring) is an old world way to show how "hardcore" classical music can be. Teaching about how Jimi Hendrix and Eddie Kramer basically invented modern multi-track recording in a few short years in the late 1960s is both a musical and science lesson. Going into an audiophile retailer and experiencing the difference between vinyl, Compact Disc and Blu-ray for the same studio album shows the evolution of media over two generations of time.

Any kid can be riveted to a screen watching mindless reality television. Video games are designed to promote short attention spans and to deliver instant gratification. Listening to music is a whole other experience that bridges the gap between art, history and science. Home theater is fun but its not a very social event meaning its enjoyed in the dark with everyone being silent. Fine music can be enjoyed while interacting with people in the real world.